This allows the story to change and the characters personality to change. Rather than just fighting, with TNA Wrestling you actually see who you're feuding with and why. By focusing on both aspects we were able to create a truly new type of wrestling game for mobile. And why did you decide to turn your attention to the ringside shenanigans?Īnyone who is a fan of wrestling knows that much of the action happens outside of the ring as well. I can assure you that this is unlike any other mobile wrestling game you've played. This title is about the strategy as much as it is the wrestling. Instituting a turn-based combat system allowed us to not only innovate on the way wrestling games are made, but also create more of a strategy aspect within the game. In our opinion, we don't find that standard 'button mashers' work on mobile phones. Jeffrey Peters: We felt that the turn-based system was best suited for this game. Why did you decide to use a turn-based combat system? Pocket Gamer: Your approach with TNA Wresting is fairly unusual. The review is on the way, but before it arrives we managed to clothesline Longtail PR manager Jeffrey Peters and force him to submit to a few questions about the game. There's humour, trash-talking, being a heel (bad guy), being a face (good guy) and kicking people's arses by means of an intriguing turn-based combat system. Licensed from the popular newcomer amongst American wrestling organisations, the TNA (which stands for 'Total Non-stop Action'), Longtail's game looks like an amusing take on the sport. On mobile it's safe, which is why the outright cowards that populate Pocket Gamer Towers have been looking forward to playing TNA Wrestling.
It's all make-believe, but if you or I were to try it we'd die just as surely as if we exasperated a bull. The people who do it are formidable, but they dress like Elton John.
Wrestling is a strange mix of campness and brutality, like a steak wearing perfume, or a roller disco in which the object is to fall over and be crushed to death.